About Us

Razor Edge Studios was founded with a singular, disruptive vision: to prove that mobile devices are the ultimate frontier for high-fidelity, immersive gaming. Today, there are over 1 billion mobile gamers worldwide using hardware that evolves at an exponential rate. Yet, the mobile market remains oversaturated with low-fidelity, uninspired titles.We see a massive, untapped opportunity. By bridging the gap between cinema-grade realism and hyper-accessible casual gameplay, Razor Edge Studios is engineered to become the world's premier mobile game development studio. We don't just build games for phones; we optimize cutting-edge console technology to fit right in the palm of your hand.Our studio's strength lies in an elite, cross-disciplinary executive team. By combining award-winning cinematic visual effects artistry with advanced technical systems programming in Unreal Engine 5, we eliminate the structural bottlenecks that slow down traditional indie development pipelines.

MEET THE FOUNDERS:

John Ohaeri CEO & Founder

John Ohaeri is an award-winning 3D VFX Artist, Generalist, and Creative Director with 12 years of elite production experience spanning commercial marketing, virtual reality, and international feature films.

As Chief Executive Officer, John guides the studio's overarching creative direction, ensuring that every frame Razor Edge Studios produces matches the graphical fidelity of a high-end console title, meticulously optimized for mobile GPUs.

Before founding the studio, John crafted high-performance product models and immersive marketing VFX for global brands like Colgate, alongside technical environment design for cutting-edge Meta VR titles. His portfolio extends deep into the traditional film industry, having worked on visual effects for prominent Los Angeles-based productions including Rashaad Newsome Studios, Latino Film Mafia, and Get Your 10s LLC. Most notably, John completely modeled and composited the vast environmental sets for the highly acclaimed African feature film Out Of Breath, which earned the prestigious African Movie Academy Award (AMAA) for Best Production Design.

Core Toolkit: Blender (3D Modeling & Animation), Substance Painter, Unreal Engine 5, EmberGen, Photoshop, After Effects.Specializations: Photorealistic particle systems, fluid simulations, 2D/3D matchmoving, and camera tracking.

Michael Engheta CTO & Co-Founder

Michael Engheta is an expert Unreal Engine 5 Gameplay Programmer specializing in advanced systems architecture, Blueprint visual scripting, and mobile framework engineering. As Chief Technology Officer CTO, Michael commands the engine logic under the hood, possessing deep cross-disciplinary knowledge of the entire Unreal Engine ecosystem to drive the studio's technical strategy. Michael’s engineering philosophy revolves around mathematical efficiency and flawless optimization. He translates complex gameplay logic into streamlined, lightweight code that prevents thermal throttling and battery drain on mobile devices. From handling low-latency mobile input schemes and automated object pooling systems to building robust player progression databases. Michael ensures our games maintain a locked, buttery-smooth 60 frames per second.

Core Toolkit: Unreal Engine 5 (Advanced Blueprint Architecture), Mobile Render Pipeline Optimization, Git/Source Control. Specializations: AI pathfinding, modular gameplay scalability, event-driven UI frameworks, and data asset management.

Our Development Philosophy: The Realistic Casual MatrixThe industry often dictates that mobile games must choose between being casual and low-fidelity or hardcore and high-fidelity. We reject that limitation. Razor Edge Studios operates on a unique development matrix: Cinematic Visuals via Clever Math: We harness advanced pre-baked GPU Lightmass global illumination, localized vertex-shaded fog volumes, and channel-packed normal maps. This creates the optical illusion of heavy, real-time cinema lighting without overtaxing mobile processors.Instant Accessibility, Infinite Depth: Our games are built on casual, easy-to-learn mechanics—like lane-switching and tap-to-shoot—making them instantly playable for anyone.

However, we layer these mechanics with intense tactical progression, high-tier weapon mechanics, and unforgiving win/loss conditions to keep players hooked. Hyper-Optimized Object Lifecycles: To achieve high performance on mid-range smartphones, we never spawn or destroy intensive assets dynamically during gameplay. Everything from bullets to enemy meshes utilizes strict object pooling, running seamlessly on a modular pipeline.Our Flagship Journey: Backrooms WarWe are currently channeling our combined decades of experience into our debut flagship title, Backrooms War.

Built completely within Unreal Engine 5, Backrooms War drops players into the heavy, claustrophobic hazmat suit of Hazman, forcing them to defend narrow, hyper-detailed liminal corridors against the terrifying entities leaking from the Backrooms.This game serves as our proof of concept to the world: a testament that a disciplined, elite duo can deliver a high-octane, visually breathtaking, and commercially viable 3D shooter built directly for the global mobile market.